Technical Papers

Proceedings: Eurographics Digital Library

*Best Paper Awards

Accepted papers at SCA 2016:

*Deployable 3D Linkages with Collision Avoidance
Changxi Zheng, Timothy Sun, Xiang Chen

*Real-time Sound Synthesis for Paper Material Based on Geometric Analysis
Camille Schreck, Damien Rohmer, Doug James, Stefanie Hahmann, Marie-Paule Cani

*Compressing Fluid Subspaces
Aaron Jones, Pradeep Sen, Theodore Kim

Art-Directed Muscle Simulation for High-End Facial Animation
Matthew Cong, Ron Fedkiw, Kiran Bhat

Real-time Simulation of Large Elasto-Plastic Deformation with Shape Matching
Nuttapong Chentanez, Matthias Mueller, Miles Macklin

Building and Animating User-Specific Volumetric Face Rigs
Alexandru-Eugen Ichim, Ladislav Kavan, Merlin Nimier-David, Mark Pauly

Enriching SPH Simulation by Approximate Capillary Waves
Sheng Yang , Xiaowei He, Huamin Wang, Sheng Li, Guoping Wang, Enhua Wu, Kun Zhou

Topology-Aware Neighborhoods for Point-Based Simulation and Reconstruction
Florian Canezin, Gael Guennebaud, Loïc Barthe

Versatile Interactions at Interfaces for SPH-Based Simulations
Tao Yang, Ming Lin, Ralph Martin, Jian Chang, Shi-Min Hu

CANVAS: Computer-Assisted Narrative Animation Synthesis
Mubbasir Kapadia, Seth Frey, Alexander Shoulson, Robert Sumner, Markus Gross

Two-way Coupling of Fluids to Reduced Deformable Bodies
Wenlong Lu, Ning Jin, Ron Fedkiw

A Data-driven Model for Lane-changing in Traffic Simulation
Huikun Bi, Tianlu Mao, Zhaoqi Wang, Zhigang Deng

Hele-Shaw Flow Simulation with Interactive Control using Complex Barycentric Coordinates
Aviv Segall, Orestis Vantzos, Mirela Ben-Chen

Hierarchical hp-Adaptive Signed Distance Fields
Dan Koschier, Crispin Deul, Jan Bender

Asynchronous Implicit Backward Euler Integration
Danyong Zhao, Yijing Li, Jernej Barbic

A macroblock optimization for grid-based nonlinear elasticity
Nathan Mitchell, Michael Doescher, Eftychios Sifakis

ADMM ⊇ Projective Dynamics: Fast Simulation of General Constitutive Models
Rahul Narain, Matthew Overby, George E. Brown

Repurposing Hand Animation for Interactive Applications
Stephen Bailey, James O’Brien

Large-Scale Finite Game Engines
Matt Stanton, Seth Cooper, Adrien Treuille, Andrew Nealen

Interactive Physically-Based Sound Design of 3D Model using Material Optimization
Kazuhiko Yamamoto, Takeo Igarashi

Accurate Simulation of Wound Healing and Skin Deformation
Stefan Feess, Kathrin Kurfiss, Dominik L. Michels

Position and Orientation Based Cosserat Rods
Tassilo Kugelstadt, Elmar Schoemer

Dynamic Group Behaviors for Interactive Crowd Simulation
Liang He, Jia Pan, Sahil Narang, Dinesh Manocha

Constrained Neighbor Lists for SPH-based Fluid Simulations
Rene Winchenbach, Hendrik Hochstetter, Andreas Kolb

TVCG Papers to be presented at SCA 2016:

Psychological Parameters for Crowd Simulation: From Audiences to Mobs
Funda Durupinar, Ugur Gudukbay, Aytek Aman, Norman I. Badler

Torso Crowds
Sybren Stuvel, Nadia Magnenat-Thalmann, Daniel Thalmann, A. Frank van der Stappen, Arjan Egges