Proceedings: Eurographics Digital Library
*Best Paper Awards
Accepted papers at SCA 2016:
*Deployable 3D Linkages with Collision Avoidance
Changxi Zheng, Timothy Sun, Xiang Chen
*Real-time Sound Synthesis for Paper Material Based on Geometric Analysis
Camille Schreck, Damien Rohmer, Doug James, Stefanie Hahmann, Marie-Paule Cani
*Compressing Fluid Subspaces
Aaron Jones, Pradeep Sen, Theodore Kim
Art-Directed Muscle Simulation for High-End Facial Animation
Matthew Cong, Ron Fedkiw, Kiran Bhat
Real-time Simulation of Large Elasto-Plastic Deformation with Shape Matching
Nuttapong Chentanez, Matthias Mueller, Miles Macklin
Building and Animating User-Specific Volumetric Face Rigs
Alexandru-Eugen Ichim, Ladislav Kavan, Merlin Nimier-David, Mark Pauly
Enriching SPH Simulation by Approximate Capillary Waves
Sheng Yang , Xiaowei He, Huamin Wang, Sheng Li, Guoping Wang, Enhua Wu, Kun Zhou
Topology-Aware Neighborhoods for Point-Based Simulation and Reconstruction
Florian Canezin, Gael Guennebaud, Loïc Barthe
Versatile Interactions at Interfaces for SPH-Based Simulations
Tao Yang, Ming Lin, Ralph Martin, Jian Chang, Shi-Min Hu
CANVAS: Computer-Assisted Narrative Animation Synthesis
Mubbasir Kapadia, Seth Frey, Alexander Shoulson, Robert Sumner, Markus Gross
Two-way Coupling of Fluids to Reduced Deformable Bodies
Wenlong Lu, Ning Jin, Ron Fedkiw
A Data-driven Model for Lane-changing in Traffic Simulation
Huikun Bi, Tianlu Mao, Zhaoqi Wang, Zhigang Deng
Hele-Shaw Flow Simulation with Interactive Control using Complex Barycentric Coordinates
Aviv Segall, Orestis Vantzos, Mirela Ben-Chen
Hierarchical hp-Adaptive Signed Distance Fields
Dan Koschier, Crispin Deul, Jan Bender
Asynchronous Implicit Backward Euler Integration
Danyong Zhao, Yijing Li, Jernej Barbic
A macroblock optimization for grid-based nonlinear elasticity
Nathan Mitchell, Michael Doescher, Eftychios Sifakis
ADMM ⊇ Projective Dynamics: Fast Simulation of General Constitutive Models
Rahul Narain, Matthew Overby, George E. Brown
Repurposing Hand Animation for Interactive Applications
Stephen Bailey, James O’Brien
Large-Scale Finite Game Engines
Matt Stanton, Seth Cooper, Adrien Treuille, Andrew Nealen
Interactive Physically-Based Sound Design of 3D Model using Material Optimization
Kazuhiko Yamamoto, Takeo Igarashi
Accurate Simulation of Wound Healing and Skin Deformation
Stefan Feess, Kathrin Kurfiss, Dominik L. Michels
Position and Orientation Based Cosserat Rods
Tassilo Kugelstadt, Elmar Schoemer
Dynamic Group Behaviors for Interactive Crowd Simulation
Liang He, Jia Pan, Sahil Narang, Dinesh Manocha
Constrained Neighbor Lists for SPH-based Fluid Simulations
Rene Winchenbach, Hendrik Hochstetter, Andreas Kolb
TVCG Papers to be presented at SCA 2016:
Psychological Parameters for Crowd Simulation: From Audiences to Mobs
Funda Durupinar, Ugur Gudukbay, Aytek Aman, Norman I. Badler
Torso Crowds
Sybren Stuvel, Nadia Magnenat-Thalmann, Daniel Thalmann, A. Frank van der Stappen, Arjan Egges