SCA 2016 Call for Participation
The 15th annual Symposium on Computer Animation (SCA) will be held in beautiful Zurich, Switzerland, July 11-13 2016, at the Swiss Federal Institute of Technology (ETH Zurich). SCA is the premier forum for innovations in the software and technology of computer animation. It unites researchers and practitioners working on all aspects of time-based phenomena. Our focused, intimate gathering, with single track program and emphasis on community interaction, makes SCA the best venue to exchange research results, get inspired, and set up collaborations. Don’t miss out!
All deadlines are 23:59 GMT.
Paper Submission: March 30, 2016
Paper Notification: May 4, 2016
Camera-ready Paper: June 17, 2016
Poster Submission: May 16, 2016 Deadline extension: May 29, 2016
Poster Notification: May 31, 2016
Camera-ready Poster: June 17, 2016
Symposium: July 11-13, 2016
We invite submission of original, high-quality papers on computer animation, broadly defined as computation dealing with time-varying phenomena. Each submission will be refereed on the basis of technical quality, novelty, significance, and clarity. Note that this year, special care will be taken with favoring the originality and importance of ideas, rather than polished results. Authors of some declined papers with high potential will be invited to submit their work to the combined posters and demos sessions.
Paper instructions can be found here.
All of the accepted papers will be archived in the EG and ACM digital libraries.
Best paper awards will be made this year, and honorable mentions to the top 10% of submissions.
We will also recommend a significant portion (up to 12 papers) of the accepted SCA 2016 papers to the TVCG journal and the CGF journal.
We invite work on a broad range of topics, including:
- 2D, 3D, and N-D animation systems
- animation systems
- autonomous characters
- clothing animation and simulation
- expressive motion / communication
- facial animation
- group and crowd behavior
- intuitive interfaces for creating and editing animations
- mathematical foundations of animation
- methods of control and artistic direction of simulations
- nature in motion (natural phenomena, plants, clouds, …)
- new time-based art forms on the computer
- novel time-varying phenomena
- perceptual metrics for animation
- perceptual foundations of animation
- physical realism / measuring the real world for animation
- planning / learning / optimization for animation
- real-time and interactive methods
- sound and speech for animation
as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others.
We also invite submissions to the poster and demo session. As in previous years, the poster and demo session will be an integral part of the SCA program. Note that posters are not formal publications, so work submitted as a poster is still eligible for later publication.
Poser instructions can be found here.
Posters will be included the ACM and EG digital libraries. Note however that as usual, a SCA poster does not preclure subsequent publication of a complete paper on the same topic by the same authors (however, a SCA poster by other authors is considered prior art and should be cited as such).
We encourage any of the following types of poster submissions:
- Up and coming computer animation research
- Technically novel production work
- Work done outside of SCA that would be of interest to the computer animation community. This includes animation-related works recently accepted to other conferences.
- Lab overviews which present a snapshot of the ongoing animation-related research at a given institution
- Half-baked ideas and negative results